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Order of Balance

You were raised among monks or guardians who follow the middle path—embracing neither wrath nor detachment. These seekers of harmony draw power from stillness, and walk beside spirits and death alike.

Ability Score Increase. Wisdom +1

Spirit Realm. As a bonus action, you can step into the border region of the Ethereal Plane. You remain there until the start of your next turn or until you attack, deal damage, or force a saving throw. You can use this feature once per short or long rest.

Balance in Life and Death. When a creature within 10 feet of you is targeted by an attack, you may use your reaction to expend one of your hit dice. The target gains temporary hit points equal to the result of the die roll. These temporary hit points are granted before the attack resolves. Once you use this feature, you cannot do so again until you finish a short or long rest.