Shurima
Shurima is an ancient empire reawakening beneath the golden sands. Once shattered by betrayal, it now stirs with divine purpose, echoes of the Ascended, and whispers of tombs that never emptied. Its sunbaked dunes conceal forgotten gods, buried cities, and elemental mysteries. Life in Shurima is survival through tradition and transformation. Here, past and present wrestle beneath the sun.
Ability Score Increase. Constitution +2
Size. Medium or Small
Speed. 30 feet
Language. Common, Shuriman
Weapon Proficiency. Scimitar, Spear, Sling, Quarterstaff
Age. Shurimans mature in their late teens and typically live into their seventies. Those blessed by ancient rites or touched by Ascended bloodlines often live longer.
Size. Shurimans have diverse ancestries and builds depending on region. You may be Medium or Small.
Born of the Sun. You have resistance to fire damage and suffer no penalties from extreme heat. You are considered acclimated to desert environments and have advantage on Survival checks made to forage or navigate in arid regions.
Echoes of Empire. When making a History, Religion, or Arcana check related to ancient ruins, Shuriman gods, or Ascended lore, you are considered proficient and add double your proficiency bonus to the check, instead of your normal proficiency bonus. .